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781. Pending changes to T2 rig production? - in Science and Industry [original thread]
DetKhord Saisio wrote: Number of wrecks able to be salvaged is not the problem; most people do not waste their time salvaging since the inflated NPC bounty prize amounts make salvaging comparatively almost worthless. The only solution I can thi...
- by Sizeof Void - at 2011.10.29 19:31:00
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782. Pending changes to T2 rig production? - in Science and Industry [original thread]
Ahaz Darkfall wrote: Would It not be a simple solution to just drastically increase the amount of T2 salvage in mag sites, with perhaps an increase in the frequency of the higher value drops. If you could average 50 units of T2 salvage from eac...
- by Sizeof Void - at 2011.10.29 13:17:00
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783. Hybrid rebalance - market effects? - in Market Discussions [original thread]
Forgot a few things: T2 hybrid weapon rigs may show increased demand, with corresponding increased demand for the invented BPCs and T2 salvage required to build the rigs. Currently, the T2 salvage used for T2 hybrid weapon rigs - Interface Circu...
- by Sizeof Void - at 2011.10.29 11:09:00
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784. Hybrid rebalance - market effects? - in Market Discussions [original thread]
Max Flipper wrote: Mid - Longterm it will depend a lot on how the changes affect decisions of the Players. (Will Hybrids not suck at pve? Will blasterboats manage to get into range more often? and so on) Lower PG requirements for hybrid wea...
- by Sizeof Void - at 2011.10.29 09:39:00
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785. Hybrid rebalance - market effects? - in Market Discussions [original thread]
Had a bit more time to mull things over, and here are more of my thoughts (for what they are worth): It looks like the CPU/PG reductions are across-the-board for all sizes of hybrid weapons - S, M, L, XL - so all classes of Caldari and Gallente g...
- by Sizeof Void - at 2011.10.29 09:20:00
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786. Pending changes to T2 rig production? - in Science and Industry [original thread]
DetKhord Saisio wrote: That is assuming ratters make about the same amount a salvager makes, which is simply not the case. Time spent ratting makes the most of any profession in the game. I suspect that the profession of salvaging is way down ...
- by Sizeof Void - at 2011.10.28 11:42:00
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787. Hybrid rebalance - market effects? - in Market Discussions [original thread]
Sizeof Void wrote: Gallente ships are often notoriously tight to fit, balancing gank for tank, due to the high PG requirements of hybrids, armor plates and armor reps. Even with maxed fitting skills, Gallente pilots always seem to be just a co...
- by Sizeof Void - at 2011.10.28 10:32:00
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788. Options for Ice Miners - in Science and Industry [original thread]
Ima FatBastard wrote: This has to be a troll. Why would go through all of that for such a tiny yield of ice? That's almost as bad as the guy I saw the other night who was running four accounts trying to mine. He had a Hulk with a decent tank b...
- by Sizeof Void - at 2011.10.28 09:29:00
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789. Market speculations until 1/1/2012 - in Market Discussions [original thread]
Elise DarkStar wrote: :P Supercarriers will still be very much in demand IF people still want to take space from other people. 10 supercarriers can do the sov grind of 50 dreads or 300-400 battleships, so as long as people are taking and losin...
- by Sizeof Void - at 2011.10.28 07:52:00
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790. Options for Ice Miners - in Science and Industry [original thread]
Tasko Pal wrote: Who else agrees? Sounds like a lot of time spent warping, and heavier workload for multiboxers. lol - you'll get no argument from me! But, since I've read that most ice is supposedly mined by bots on alt accounts, anyways, ...
- by Sizeof Void - at 2011.10.28 07:14:00
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791. Since we are on the subject of needed changes, here is simple suggestion #2 - in Science and Industry [original thread]
Actually, I like the idea of a new mining barge/exhumer... one which has turret/launcher hardpoints, in addition to mining turrets. :) Or perhaps an exhumer that can fit large smartbombs and multiple bomb launchers? lol.... More tank? Meh. That ...
- by Sizeof Void - at 2011.10.28 04:41:00
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792. Options for Ice Miners - in Science and Industry [original thread]
Well, our main supplier of oxytopes has resumed full high sec production and we're selling off our surplus for a tidy profit. Thanks, Goons! For the curious, our ice supplier recruited a few small corps, which happened to live in the affected hig...
- by Sizeof Void - at 2011.10.28 02:36:00
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793. Hybrid rebalance - market effects? - in Market Discussions [original thread]
Of course, there will be players speculating on higher demand for blasters and rails, but let's not forget that a reduction in fitting requirements, esp. PG, has a wider impact than just guns. Gallente ships are often notoriously tight to fit, ba...
- by Sizeof Void - at 2011.10.28 01:18:00
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794. Am I taking on too much? - in Science and Industry [original thread]
Jack of all trades here! I've done a bit of most everything in the game, and that is why I keep playing. If one aspect of the game gets boring (or nerfed - ha, ha), then I just switch to another. It is pretty much the whine-proof way to play, too....
- by Sizeof Void - at 2011.10.23 09:07:00
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795. A stab in the heart for solo players - in Science and Industry [original thread]
COMEGETSOME wrote: ... and then double high sec taxes... My high sec friends are all laughing. Do you know how low the high sec PI taxes are? Double nothing is still nothing.
- by Sizeof Void - at 2011.10.23 08:32:00
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796. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
All for new ships, but I hope that someone is also considering rebalancing or repurposing the Tier 1 BCs - otherwise, CCP should just remove them from the game. The introduction of Tier 2 BCs already nerfed the popularity of the Tier 1 BCs from "c...
- by Sizeof Void - at 2011.10.21 20:17:00
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797. POS fuel market ****** up... - in Science and Industry [original thread]
Well, we're certainly grinding planets and buying up as much market PI POS fuel, as possible - enough for a multi-year stockpile, before the player-owed PI custom offices go live. We're anticipating a much larger and perhaps permanent spike in pri...
- by Sizeof Void - at 2011.10.21 02:52:00
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798. Pending changes to T2 rig production? - in Science and Industry [original thread]
Falin Whalen wrote: HAHAHAHAHAHA! 1/10 Because your argument has been beaten to death, repeatedly, but bonus points cause you got me to laugh, final score 3/10. Beaten to death, perhaps - so, once, was the statement (and the people who made...
- by Sizeof Void - at 2011.10.17 01:16:00
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799. Pending changes to T2 rig production? - in Science and Industry [original thread]
Czeris wrote: Dude. You are just completely wrong on spawn mechanics. It doesn't work that way at all. It kind of makes the rest of your argument suspect when you don't even understand basic game mechanics. Admittedly, I have not run explorat...
- by Sizeof Void - at 2011.10.17 01:11:00
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800. Pending changes to T2 rig production? - in Science and Industry [original thread]
Falin Whalen wrote: Sizeof Void wrote: First, because increasing drop rates (from Mag sites or wrecks) may help fix the T2 rig production problem, but it exacerbates a bigger problem (the ISK faucet issue). The alchemy solution addresses bo...
- by Sizeof Void - at 2011.10.16 20:50:00
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